
Kevin Ponto
· Audrey Rothermel Bascom Professor | Professor of Design StudiesUniversity of Wisconsin-Madison · Design Studies
Active 2006–2026
Academic metrics are sourced from OpenAlex and public funding records; values may differ from Google Scholar.
About
Kevin Ponto is an Associate Professor at the University of Wisconsin–Madison’s School of Human Ecology. He leads a research team that has recently been awarded a $1 million grant from the National Science Foundation (NSF). This funding supports their work in developing new virtual and augmented reality technologies, highlighting his focus on advancing immersive technology research. His role at UW–Madison involves both leading innovative research projects and contributing to the academic community within the School of Human Ecology.
Research topics
- Computer Science
- Artificial Intelligence
- Human–computer interaction
- Psychology
- Sociology
- Physical medicine and rehabilitation
- Medicine
- Computer vision
- Geography
- Gerontology
Selected publications
A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · 2020 · 74 citations
Senior authorCorrespondingUsing one’s hands can be a natural and intuitive method for interacting with 3D objects in a mixed reality environment. This study explores three hand-interaction techniques, including the gaze and pinch, touch and grab, and worlds-in-miniature interaction for selecting and moving virtual furniture in the 3D scene. Overall, a comparative analysis reveals that the worlds-in-miniature provided the best usability and task performance than other studied techniques. We also conducted in-depth intervi…
2024-05-11 · 17 citations
articleOpen accessFirst responders (FRs) navigate hazardous, unfamiliar environments in the field (e.g., mass-casualty incidents), making life-changing decisions in a split second. AR head-mounted displays (HMDs) have shown promise in supporting them due to its capability of recognizing and augmenting the challenging environments in a hands-free manner. However, the design space have not been thoroughly explored by involving various FRs who serve different roles (e.g., firefighters, law enforcement) but collabora…
Augmented Reality into Live Theatrical Performance
Springer handbooks · 2023-01-01 · 11 citations
book-chapterInternational Journal of Human-Computer Studies · 2022 · 9 citations
Quality and Accessibility of Home Assessment mHealth Apps for Community Living: Systematic Review
JMIR mhealth and uhealth · 2024-01-19 · 8 citations
reviewOpen accessBACKGROUND: Home assessment is a critical component of successful home modifications, enabling individuals with functional limitations to age in place comfortably. A high-quality home assessment tool should facilitate a valid and reliable assessment involving health care and housing professionals, while also engaging and empowering consumers and their caregivers who may be dealing with multiple functional limitations. Unlike traditional paper-and-pencil assessments, which require extensive train…
Recent grants
vizHOME: A context-based health information needs assessment strategy
NIH · $2.4M · 2013–2019
Frequent coauthors
- 84 shared
Ross Tredinnick
Wisconsin Institutes for Discovery
- 29 shared
Alex Peer
University of Wisconsin–Madison
- 21 shared
Bryce Sprecher
- 20 shared
Falko Kuester
- 19 shared
Gail Casper
University of Wisconsin–Madison
- 16 shared
Jung–hye Shin
University of Wisconsin–Madison
- 12 shared
Beth Fields
University of Wisconsin–Madison
- 11 shared
Nicole E. Werner
Indiana University Bloomington
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