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Daniela Rosner

Daniela Rosner

· Professor, DXARTS Professor, Human Centered Design & Engineering (HCDE)

University of Washington · Digital Arts & Experimental Media

Active 2002–2025

h-index35
Citations4.1k
Papers18158 last 5y
Funding$1.0M

Academic metrics are sourced from OpenAlex and public funding records; values may differ from Google Scholar.

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About

Daniela Rosner is an Associate Professor in Human Centered Design & Engineering (HCDE) at the University of Washington. Her research investigates the social, political, and material circumstances of technology development, with an emphasis on foregrounding marginalized histories of practice, from maintenance to needlecraft. She has worked in design research at Microsoft Research, Adobe Systems, Nokia Research, and as an exhibit designer at several museums, including the Adler Planetarium and Astronomy Museum. Rosner's work has been supported by multiple awards from the U.S. National Science Foundation, including an NSF CAREER award. She is the author of several articles on craft and technoculture, and her book, Critical Fabulations, explores new ways of thinking about design’s past to rework future relationships between technology and social responsibility. Rosner earned her PhD from the University of California, Berkeley, and holds a BFA in Graphic Design from the Rhode Island School of Design and an MS in Computer Science from the University of Chicago. She serves on the Editorial Board of Artifact: Journal of Design Practice and is the editor of the “Design as Inquiry” forum for Interactions Magazine, a bimonthly publication of ACM SIGCHI. Along with Professor Beth Kolko, she co-directs HCDE's Tactile and Tactical Design Lab (TAT Lab).

Research topics

  • Computer Science
  • Sociology
  • Political Science
  • Artificial Intelligence
  • Engineering
  • World Wide Web
  • Human–computer interaction
  • Epistemology
  • Business
  • Computer Security

Selected publications

  • The Care Work of Access

    2020 · 97 citations

    Current approaches to AI and Assistive Technology (AT) often foreground task completion over other encounters such as expressions of care. Our paper challenges and complements such task-completion approaches by attending to the care work of access-the continual affective and emotional adjustments that people make by noticing and attending to one another. We explore how this work impacts encounters among people with and without vision impairments who complete tasks together. We find that bound up…

  • On the Grounds of Solutionism: Ontologies of Blackness and HCI

    ACM Transactions on Computer-Human Interaction · 2022 · 69 citations

    Why is the solution the end point to a problem? While many in HCI and design have examined the impulse to solve problems–the solutionist or techno-solutionist mindset–we examine the logic that binds the solution and the problem together as a pair. Focusing on the timely and consequential problem of systemic racial injustice, we think through the paradoxical possibility that the pairing of the problem and solution (so often treated as the default in design and HCI) perpetuates the very conditions…

  • Probing a Community-Based Conversational Storytelling Agent to Document Digital Stories of Housing Insecurity

    2023 · 38 citations

    Senior authorCorresponding

    Despite the central role that stories play in social movement-building, they are difficult to sustainably document for many reasons. To explore this challenge, this paper describes the design of a community-based conversational storytelling agent (CSA) to document digital stories of housing insecurity. Building on insights from an ongoing grassroots project, the Anti-Eviction Mapping Project, we share how a study initially focused on CSA-support opened an investigation of the role that artificia…

  • Medium Design: Knowing How to Work on the World

    Design and Culture · 2021 · 37 citations

    Senior authorCorresponding

    Who is a medium designer? If you’re hoping to find out, you’re barking up the wrong book (review). There is no particular medium designer, at least not in the sense of a person enrolled in the work...

  • Towards Mutual Benefit: Reflecting on Artist Residencies as a Method for Collaboration in DIS

    Designing Interactive Systems Conference · 2023-07-08 · 25 citations

    articleOpen access

    While cross-disciplinary collaboration continues to be a cornerstone of inventive work in interactive design, the infrastructures of academia, as well as barriers to participation imposed by our professional organizations, make collaboration between particular groups difficult. In this workshop, we will focus specifically on how artist residencies are addressing (or not addressing) the challenges that artists, craftspeople, and/or independent designers face when collaborating with researchers af…

Recent grants

Frequent coauthors

  • Mikael Wiberg

    Umeå University

    22 shared
  • Jonathan Bean

    University of Arizona

    19 shared
  • Alex Taylor

    18 shared
  • Sarah Fox

    11 shared
  • Cynthia L. Bennett

    Google (United States)

    8 shared
  • Alex Taylor

    8 shared
  • Morgan G. Ames

    University of California, Berkeley

    7 shared
  • Caitlin Lustig

    University of Washington

    6 shared

Education

  • Ph.D.

    University of California, Berkeley

  • M.S., Computer Science

    University of Chicago

  • Other, Graphic Design

    Rhode Island School of Design

Awards & honors

  • NSF CAREER Award

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