
Michael Beyeler
· Associate ProfessorUniversity of California, Santa Barbara · Neuroscience
Active 2000–2026
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About
Dr. Michael Beyeler is an Associate Professor of Computer Science and Psychological & Brain Sciences at UC Santa Barbara, where he also serves as the Associate Director of the Center for Virtual Environments and Behavior (ReCVEB). He directs the Bionic Vision Lab, which investigates how neural systems give rise to visual perception and explores methods to restore sight in individuals with incurable blindness. His research combines computational neuroscience, artificial intelligence, and immersive technology, utilizing computational models, neurophysiological methods, and behavioral experiments to understand neural dynamics related to perception and navigation. The lab focuses on the emerging field of bionic vision, developing biophysically grounded models of retinal and cortical stimulation, and designing neuroprosthetic interfaces through immersive virtual reality environments and multimodal neural sensing techniques. Dr. Beyeler's work aims to inform the design of next-generation visual neuroprostheses by collaborating with implant developers and bionic eye recipients, translating scientific insights into real-world applications.
Research topics
- Computer Science
- Artificial Intelligence
- Psychology
- Neuroscience
- Medicine
- Computer vision
- Optometry
- Engineering
- Human–computer interaction
- Biomedical engineering
Selected publications
A systematic review of extended reality (XR) for understanding and augmenting vision loss
Journal of Vision · 2023 · 46 citations
Senior authorCorrespondingOver the past decade, extended reality (XR) has emerged as an assistive technology not only to augment residual vision of people losing their sight but also to study the rudimentary vision restored to blind people by a visual neuroprosthesis. A defining quality of these XR technologies is their ability to update the stimulus based on the user's eye, head, or body movements. To make the best use of these emerging technologies, it is valuable and timely to understand the state of this research and…
Deep Learning–Based Scene Simplification for Bionic Vision
2021 · 45 citations
Senior authorCorrespondingRetinal degenerative diseases cause profound visual impairment in more than 10 million people worldwide, and retinal prostheses are being developed to restore vision to these individuals. Analogous to cochlear implants, these devices electrically stimulate surviving retinal cells to evoke visual percepts (phosphenes). However, the quality of current prosthetic vision is still rudimentary. Rather than aiming to restore “natural” vision, there is potential merit in borrowing state-of-the-art compu…
A Computational Model of Phosphene Appearance for Epiretinal Prostheses
2021 43rd Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC) · 2021 · 29 citations
Senior authorCorrespondingRetinal neuroprostheses are the only FDA-approved treatment option for blinding degenerative diseases. A major outstanding challenge is to develop a computational model that can accurately predict the elicited visual percepts (phosphenes) across a wide range of electrical stimuli. Here we present a phenomenological model that predicts phosphene appearance as a function of stimulus amplitude, frequency, and pulse duration. The model uses a simulated map of nerve fiber bundles in the retina to pro…
Factors affecting two-point discrimination in Argus II patients
Frontiers in Neuroscience · 2022 · 12 citations
Senior authorCorrespondingTwo of the main obstacles to the development of epiretinal prosthesis technology are electrodes that require current amplitudes above safety limits to reliably elicit percepts, and a failure to consistently elicit pattern vision. Here, we explored the causes of high current amplitude thresholds and poor spatial resolution within the Argus II epiretinal implant. We measured current amplitude thresholds and two-point discrimination (the ability to determine whether one or two electrodes had been s…
Perceptual learning of prosthetic vision using video game training
Journal of Vision · 2025-10-07 · 2 citations
articleOpen accessA key limitation shared by both electronic and optogenetic sight recovery technologies is that they cause simultaneous rather than complementary firing within on- and off-center cells. Here, using "virtual patients"-sighted individuals viewing distorted input-we examine whether gamified training improves the ability to compensate for distortions in neuronal population coding. We measured perceptual learning using dichoptic input, filtered so that regions of the image that produced on-center resp…
Recent grants
Virtual prototyping for retinal prosthesis patients
NIH · $633k · 2020–2023
Virtual prototyping for retinal prosthesis patients
NIH · $245k · 2018–2020
Frequent coauthors
- 21 shared
Ione Fine
- 18 shared
Ariel Rokem
University of Washington
- 18 shared
Geoffrey M. Boynton
University of Washington
- 13 shared
Jeffrey L. Krichmar
- 13 shared
Justin Kasowski
University of California, Santa Barbara
- 13 shared
Jacob Granley
University of California, Santa Barbara
- 11 shared
Nikil Dutt
- 10 shared
Reinhard Dummer
University Hospital of Zurich
Labs
Bionic Vision LabPI
Education
Ph.D., Computer Science
UC Irvine
B.S., Electrical and Biomedical Engineering
ETH Zurich
Awards & honors
- K99/R00 (NIH)
- DP2 New Innovator Award (NIH)
- 2024-2025 Harold J. Plous Memorial Award
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