John Nietfeld
· ProfessorVerifiedNorth Carolina State University · Health, Physical Education, and Recreation
Active 1998–2025
About
John Nietfeld is a member of the Teacher Education and Learning Sciences Department at North Carolina State University. His current research emphasizes self-regulated learning (SRL) and metacognition. He has conducted numerous studies investigating how students monitor their behavior on cognitive tasks and is particularly interested in how classroom training, from K-12 through college, can facilitate more accurate monitoring of performance and strategy use. Currently, he is working on a game-based learning program called Missions with Monty, designed to facilitate and scaffold SRL skills for upper elementary school students in science. Nietfeld has also contributed extensively to the understanding of metacognitive processes, self-regulation, and motivation in educational settings, with a focus on digital games, classroom instruction, and learning environments.
Research topics
- Social psychology
- Psychology
- Computer Science
- Applied psychology
- Mathematics education
- Developmental psychology
- Cognitive psychology
Selected publications
THE COMPENSATORY ROLE OF STRATEGY TRAINING ON SCIENCE KNOWLEDGE IN A GAME-BASED LEARNING ENVIRONMENT
ICERI proceedings · 2025-11-01
articleThe Impact of Teacher Judgments and Strategy Training on Elementary Students’ Reading Achievement
SSRN Electronic Journal · 2025-01-01
preprintOpen access1st authorCorrespondingTHE ROLE OF INTEREST IN GAME-BASED MULTIPLE SOURCE INTEGRATION TASKS
ICERI proceedings · 2025-11-01
articleSenior authorEXPLORING AFFORDANCES FOR MULTILINGUAL LEARNERS IN A GAME-BASED LEARNING ENVIRONMENT
ICERI proceedings · 2025-11-01
article1st authorCorrespondingTHE IMPACT OF NARRATIVE-BASED GOALS IN A GAME-BASED LEARNING ENVIRONMENT
ICERI proceedings · 2024-11-01 · 1 citations
article1st authorCorrespondingJournal of Educational Psychology · 2024-05-09 · 6 citations
articleOpen accessSenior authorICERI proceedings · 2024-11-01
articleThe effect of a distributed metacognitive strategy intervention on reading comprehension
Metacognition and Learning · 2023-01-26 · 25 citations
articleSenior authorINTED proceedings · 2023-03-01 · 2 citations
article1st authorCorrespondingTHE INTEGRATION OF A PROBLEM-SOLVING BASED MEASURE OF TRANSFER IN A DIGITAL GAME-BASED LEARNING ENVIRONMENT
New Directions for Teaching and Learning · 2023-06-01 · 4 citations
articleOpen access1st authorCorrespondingAbstract In this chapter, we explore how faculty employ the use of gamification and game‐based learning environments (GBLE) in postsecondary education. Gamification refers to the use of game‐design elements while game‐based learning refers to the use of digital education games. Both are increasingly popular instructional practices and, in this chapter, we specifically examine their potential for supporting students’ self‐regulated learning (SRL). Important for academic success, SRL refers to the active, cyclical process of intentionally directing one's metacognition, motivation, and behavior to achieve a learning goal. Findings from the extant research on gamification and GBLEs conducted in postsecondary settings are reported with connections to SRL processes throughout. Furthermore, we review the effects of games on varied learning, motivation, and SRL outcomes. Finally, we conclude with recommendations for future research and practice, with a primary suggestion of more explicitly addressing SRL in research related to gamification and game‐based learning.
Frequent coauthors
- 7 shared
Kristin Hoffmann
Western University
- 6 shared
Lucy R. Shores
North Carolina State University
- 6 shared
Li Cao
- 5 shared
Daniell DiFrancesca
Pennsylvania State University
- 5 shared
Samira Syal
- 5 shared
Rayne A. Sperling
- 4 shared
Gregory Schraw
University of Nevada, Reno
- 3 shared
Ondra Pešout
Education
- 1999
PhD, Educational Psychology
University of Nebraska-Lincoln
Awards & honors
- 2016 Fulbright Core Teaching and Research Scholar Award (Est…
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