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Jeremy Bailenson

Jeremy Bailenson

· Professor

Stanford University · Science, Technology, and Society

Active 1996–2026

h-index80
Citations26.1k
Papers317121 last 5y
Funding$1.3M

Academic metrics are sourced from OpenAlex and public funding records; values may differ from Google Scholar.

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About

Jeremy Bailenson is the founding director of Stanford University’s Virtual Human Interaction Lab and holds the position of Thomas More Storke Professor in the Department of Communication. He is also a Professor (by courtesy) of Education, a member of the Program in Symbolic Systems, and a Senior Fellow at the Woods Institute for the Environment. Bailenson earned his B.A. in Cognitive Science from the University of Michigan in 1994, followed by an M.S. and Ph.D. in Cognitive Psychology from Northwestern University in 1996 and 1999, respectively. He spent four years at the University of California, Santa Barbara as a Post-Doctoral Fellow and Assistant Research Professor. His research focuses on the psychology of Virtual and Augmented Reality, particularly how virtual experiences influence perceptions of self and others. His lab develops and studies systems that enable virtual social interactions and investigates how these experiences can transform education, environmental conservation, empathy, and health. Bailenson has received numerous awards, including the Dean’s Award for Distinguished Teaching at Stanford and the IEEE Virtual/Augmented Reality Technical Achievement Award in 2020. He has authored over 250 academic papers across multiple disciplines and has been continuously funded by the National Science Foundation for over 25 years. His first book, 'Infinite Reality,' co-authored with Jim Blascovich, became an Amazon Best-seller and was quoted by the U.S. Supreme Court.…

Research topics

  • Computer Science
  • Psychology
  • Social psychology
  • Engineering
  • Social Science
  • Sociology
  • Machine Learning
  • Human–computer interaction
  • World Wide Web
  • Chemistry

Selected publications

  • Nonverbal overload: A theoretical argument for the causes of Zoom fatigue.

    Technology Mind and Behavior · 2021 · 1111 citations

    1st authorCorresponding

    For decades, scholars have predicted that videoconference technology will disrupt the practice of commuting daily to and from work and will change the way people socialize. In 2020, the Covid-19 pandemic forced a drastic increase in the number of videoconference meetings, and Zoom became the leading software package because it was free, robust, and easy to use. While the software has been an essential tool for productivity, learning, and social interaction, something about being on videoconferen…

  • Zoom Exhaustion & Fatigue Scale

    Computers in Human Behavior Reports · 2021 · 276 citations

    In 2020, video conferencing went from a novelty to a necessity, and usage skyrocketed due to shelter-in-place throughout the world. However, there is a scarcity of academic research on the psychological effects and mechanisms of video conferencing, and scholars need tools to understand this drastically scaled usage. The current paper presents the development and validation of the Zoom Exhaustion & Fatigue Scale (ZEF Scale). In one qualitative study, we developed a set of interview prompts based…

  • Nonverbal Mechanisms Predict Zoom Fatigue and Explain Why Women Experience Higher Levels than Men

    SSRN Electronic Journal · 2021 · 209 citations

  • Personal identifiability of user tracking data during observation of 360-degree VR video

    Scientific Reports · 2020 · 208 citations

    Senior authorCorresponding

    Virtual reality (VR) is a technology that is gaining traction in the consumer market. With it comes an unprecedented ability to track body motions. These body motions are diagnostic of personal identity, medical conditions, and mental states. Previous work has focused on the identifiability of body motions in idealized situations in which some action is chosen by the study designer. In contrast, our work tests the identifiability of users under typical VR viewing circumstances, with no specially…

  • The sense of presence: lessons from virtual reality

    Religion Brain & Behavior · 2021 · 25 citations

    Senior authorCorresponding

    The sense of presence—or the sense of “being there”—is a poorly understood phenomenon, especially in the case of “unseen others,” e.g., God. We used the tools of virtual reality (VR) to explore the effects of active imagination in creating a sense of presence of an ambiguously real other. We found that adding a visual representation was more effective than verbal language alone in evoking a sense of social presence in a ten-minute intervention, that a proclivity for absorption enhanced the sense…

Recent grants

Frequent coauthors

  • Anna Carolina Muller Queiroz

    Stanford University

    44 shared
  • Mark Roman Miller

    Illinois Institute of Technology

    38 shared
  • Jeffrey T. Hancock

    Stanford University

    35 shared
  • Eugy Han

    Stanford University

    28 shared
  • Jim Blascovich

    University of California, Santa Barbara

    26 shared
  • Mar González-Franco

    26 shared
  • Marie Trinh

    Utrecht University

    25 shared
  • Mehdi Dastani

    Utrecht University

    25 shared

Labs

Education

  • B.A.

    University of Michigan

    1994
  • Ph.D., cognitive psychology

    Northwestern University

    1999

Awards & honors

  • Dean’s Award for Distinguished Teaching at Stanford
  • IEEE Virtual/Augmented Reality Technical Achievement Award (…

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