
Jeremy Bailenson
· ProfessorStanford University · Science, Technology, and Society
Active 1996–2026
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About
Jeremy Bailenson is the founding director of Stanford University’s Virtual Human Interaction Lab and holds the position of Thomas More Storke Professor in the Department of Communication. He is also a Professor (by courtesy) of Education, a member of the Program in Symbolic Systems, and a Senior Fellow at the Woods Institute for the Environment. Bailenson earned his B.A. in Cognitive Science from the University of Michigan in 1994, followed by an M.S. and Ph.D. in Cognitive Psychology from Northwestern University in 1996 and 1999, respectively. He spent four years at the University of California, Santa Barbara as a Post-Doctoral Fellow and Assistant Research Professor. His research focuses on the psychology of Virtual and Augmented Reality, particularly how virtual experiences influence perceptions of self and others. His lab develops and studies systems that enable virtual social interactions and investigates how these experiences can transform education, environmental conservation, empathy, and health. Bailenson has received numerous awards, including the Dean’s Award for Distinguished Teaching at Stanford and the IEEE Virtual/Augmented Reality Technical Achievement Award in 2020. He has authored over 250 academic papers across multiple disciplines and has been continuously funded by the National Science Foundation for over 25 years. His first book, 'Infinite Reality,' co-authored with Jim Blascovich, became an Amazon Best-seller and was quoted by the U.S. Supreme Court.…
Research topics
- Computer Science
- Psychology
- Social psychology
- Engineering
- Social Science
- Sociology
- Machine Learning
- Human–computer interaction
- World Wide Web
- Chemistry
Selected publications
Nonverbal overload: A theoretical argument for the causes of Zoom fatigue.
Technology Mind and Behavior · 2021 · 1111 citations
1st authorCorrespondingFor decades, scholars have predicted that videoconference technology will disrupt the practice of commuting daily to and from work and will change the way people socialize. In 2020, the Covid-19 pandemic forced a drastic increase in the number of videoconference meetings, and Zoom became the leading software package because it was free, robust, and easy to use. While the software has been an essential tool for productivity, learning, and social interaction, something about being on videoconferen…
Zoom Exhaustion & Fatigue Scale
Computers in Human Behavior Reports · 2021 · 276 citations
In 2020, video conferencing went from a novelty to a necessity, and usage skyrocketed due to shelter-in-place throughout the world. However, there is a scarcity of academic research on the psychological effects and mechanisms of video conferencing, and scholars need tools to understand this drastically scaled usage. The current paper presents the development and validation of the Zoom Exhaustion & Fatigue Scale (ZEF Scale). In one qualitative study, we developed a set of interview prompts based…
Nonverbal Mechanisms Predict Zoom Fatigue and Explain Why Women Experience Higher Levels than Men
SSRN Electronic Journal · 2021 · 209 citations
Personal identifiability of user tracking data during observation of 360-degree VR video
Scientific Reports · 2020 · 208 citations
Senior authorCorrespondingVirtual reality (VR) is a technology that is gaining traction in the consumer market. With it comes an unprecedented ability to track body motions. These body motions are diagnostic of personal identity, medical conditions, and mental states. Previous work has focused on the identifiability of body motions in idealized situations in which some action is chosen by the study designer. In contrast, our work tests the identifiability of users under typical VR viewing circumstances, with no specially…
The sense of presence: lessons from virtual reality
Religion Brain & Behavior · 2021 · 25 citations
Senior authorCorrespondingThe sense of presence—or the sense of “being there”—is a poorly understood phenomenon, especially in the case of “unseen others,” e.g., God. We used the tools of virtual reality (VR) to explore the effects of active imagination in creating a sense of presence of an ambiguously real other. We found that adding a visual representation was more effective than verbal language alone in evoking a sense of social presence in a ten-minute intervention, that a proclivity for absorption enhanced the sense…
Recent grants
Exploring the Behavioral and Facial Similarities of Humans and their Virtual Representations
NSF · $109k · 2007–2009
NSF · $263k · 2018–2022
Transformed Social Interaction in Virtual Environments
NSF · $760k · 2005–2010
Frequent coauthors
- 44 shared
Anna Carolina Muller Queiroz
Stanford University
- 38 shared
Mark Roman Miller
Illinois Institute of Technology
- 35 shared
Jeffrey T. Hancock
Stanford University
- 28 shared
Eugy Han
Stanford University
- 26 shared
Jim Blascovich
University of California, Santa Barbara
- 26 shared
Mar González-Franco
- 25 shared
Marie Trinh
Utrecht University
- 25 shared
Mehdi Dastani
Utrecht University
Labs
Vice Provost for Student AffairsPI
Not provided
Education
- 1994
B.A.
University of Michigan
- 1999
Ph.D., cognitive psychology
Northwestern University
Awards & honors
- Dean’s Award for Distinguished Teaching at Stanford
- IEEE Virtual/Augmented Reality Technical Achievement Award (…
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