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Jarrett Fuller

Jarrett Fuller

· Assistant Professor of Graphic & Experience Design

North Carolina State University · Graphic and Experience Design

Active 2003–2022

h-index2
Citations8
Papers32 last 5y
Funding
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About

Jarrett Fuller is a member of the Alliance for Inclusive Design at NC State University, which focuses on advancing inclusive design through collaborative research and industry practice. The Alliance aims to influence research, industry standards, and practical applications of inclusive design, working with colleagues across NC State University, partner universities, governmental agencies, non-profit organizations, and professional design firms. While the specific research focus and background details of Jarrett Fuller are not provided in the page text, his association with the Alliance indicates a commitment to promoting inclusive design principles and systemic research to shape the future of inclusive design practice and application.

Research topics

  • Sociology
  • Political Science
  • Epistemology
  • Art
  • Law
  • Pedagogy
  • Visual arts
  • Biology
  • Anthropology

Selected publications

  • After the Bauhaus, Before the Internet: A History of Graphic Design Pedagogy

    Journal of Design History · 2022 · 2 citations

    1st authorCorresponding
    • Sociology
    • Political Science
    • Visual arts

    What is the goal of graphic design education? For some, it is professional training for jobs as graphic designers; for others, it is a liberal art that can give students tools to understand semiotics and visual literacy. For others still, it is a type of art practice rooted in ideas of authorship and mass communication. What a graphic design student should learn is unclear because the definitions of graphic design—as a field, as a discipline, as a practice—are unclear. The history of graphic design, in many ways, is a history of self-definition, a series of debates about what it means to be a graphic designer. After The Bauhaus, Before The Internet: A History of Graphic Design Pedagogy, a collection of essays edited by designer and educator Geoff Kaplan and published by the MIT Press, explores these debates through the lens of the field’s institutions and publications. The essays Kaplan has assembled are rooted in a conference he convened with Tim Barringer at the Yale School of Art in New Haven, Connecticut in May 2019. This expanded volume—which includes presentations from the conference as well as additional essays, interviews, and commentary—is organized into four sections—’From Practices to Disciplines,’ ‘The Act of Reading,’ ‘Problems are Solutions,’ and ‘Designing Pedagogies,’ each broadly focusing on institutions, publications, theories, and curriculums, respectively. The sweeping history it tells will be familiar to those in graphic design, but that history is given new dimensions, shifting the focus away from major individuals, aesthetic evolution, and landmark artifacts and toward the institutions, ideological debates, and pedagogic philosophies that shaped them. As much as this book defines itself as a history of pedagogy, it can also be read as an intellectual history of the field.

  • <i>The Auto-Ethnographic Turn in Design</i> <i>The Auto-Ethnographic Turn in Design</i> , edited by Louise Schouwenberg and Michael KaethlerAmsterdam: Valiz, 2021, 336 pp. 9789493246041. $35.00/£27

    Design and Culture · 2022 · 10 citations

    1st authorCorresponding
    • Sociology
    • Sociology
    • Biology
  • Online Chatting: User Evaluations of Current Instant Messenger Systems and Design Recommendations for Future Systems

    Proceedings of the Human Factors and Ergonomics Society Annual Meeting · 2003-10-01 · 1 citations

    articleSenior author

    A large sample of users (N = 211) from three geographically distinct locations within the United States completed a survey to reveal a number of practical as well as social benefits to using instant messenger (IM) systems. Paradoxically, a number of these benefits were also described as common sources of frustration in different contexts. For instance, the ability to conduct multiple conversations simultaneously was described as a benefit of using IM yet sources of frustration included an inability to type fast enough to respond to everyone and confusion of message content. To compensate for past usability issues associated with IM use, users suggested a number of design recommendations to facilitate the use of future systems. The implications of this work are discussed in terms of current theories regarding technology acceptance and use.

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