
David Adams
· Assistant Professor — Division of Neurology, PediatricsUniversity of California, Irvine · Pediatrics
Active 2011–2024
Academic metrics are sourced from OpenAlex and public funding records; values may differ from Google Scholar.
Research topics
- Sociology
- Computer Science
- Human–computer interaction
- Multimedia
- Psychology
Selected publications
Cognitive Consequences Approach: What Is Learned from Playing a Game?
The MIT Press eBooks · 2014-07-11 · 4 citations
book-chapter1st authorCorrespondingThis chapter contains sections titled: Introduction, Method, Results, Discussion, References
2024 · 2 citations
Senior authorCorrespondingResearch suggests there is a perception that females and underrepresented racial/ethnic minorities have worse gameplay skills and produce less engaging video game streaming content. This bias might impact streamers’ audience size, viewers’ financial patronage of a streamer, streamers’ sponsorship offers, etc. However, few studies on this topic use experimental methods. To fill this gap, we conducted a between-subjects survey experiment to examine if viewers are biased against video game streamer…
Tetris as Research Paradigm: An Approach to Studying Complex Cognitive Skills
eScholarship (California Digital Library) · 2014-01-01 · 2 citations
articleOpen accessTetris as Research Paradigm: An Approach to Studying Complex Cognitive Skills Moderator: Ray Perez Wayne D. Gray and John K. Lindstedt (ray.perez@navy.mil) Office of Naval Research (grayw@rpi.edu) (lindsj3@rpi.edu) Rensselaer Polytechnic Institute Anna Skinner Robin R. Johnson (anna.skinner@atinc.com) AnthroTronix, Inc. (rjohnson@b-alert.com) Advanced Brain Monitoring Richard E. Mayer and Deanne Adams Discussant: Robert Atkinson (rich.mayer@psych.ucsb.edu) University of California, Santa Barbara…
InTech eBooks · 2018-02-14 · 1 citations
book-chapterOpen access1st authorCorrespondingThe current study is an exploratory study into the potential of integrating research on worked examples and physics games. Students were assigned to either a base version of a physics game, called the Fuzzy Chronicles, or assigned to a version of the Fuzzy Chronicles augmented with worked examples. Students in both conditions demonstrated significant gains on the pre-post-test, but students in the base game version demonstrated significantly greater gains than the students in the worked example…
arXiv (Cornell University) · 2023-12-01
preprintOpen accessSenior authorResearch suggests there is a perception that females and underrepresented racial/ethnic minorities have worse gameplay skills and produce less engaging video game streaming content. This bias might impact streamers' audience size, viewers' financial patronage of a streamer, streamers' sponsorship offers, etc. However, few studies on this topic use experimental methods. To fill this gap, we conducted a between-subjects survey experiment to examine if viewers are biased against video game streamer…
Frequent coauthors
- 18 shared
David Van Nguyen
University of California, Santa Cruz
- 18 shared
Edward F. Melcer
University of California, Santa Cruz
- 17 shared
Richard E. Mayer
- 9 shared
Bruce M. McLaren
Carnegie Mellon University
- 9 shared
Douglas B. Clark
- 6 shared
Seiji Isotani
Universidade Federal de Alagoas
- 5 shared
Kelley Durkin
Vanderbilt University
- 5 shared
Bethany Rittle‐Johnson
Vanderbilt University
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