
Marc Russo
· Professor of Media Arts, Design and TechnologyVerifiedNorth Carolina State University · Media Arts, Design and Technology
Active 2005–2026
Research topics
- Linguistics
- Computer Science
- Natural Language Processing
- Philosophy
- Archaeology
- Visual arts
- Art history
- History
- Art
Selected publications
Neuromodulation Technology at the Neural Interface · 2026-01-01
articleRF010 LONG-TERM OUTCOMES WITH A FLEXIBLE CLOSED-LOOP SPINAL CORD STIMULATION SYSTEM
Neuromodulation Technology at the Neural Interface · 2026-01-01
articleSenior authorNeuromodulation Technology at the Neural Interface · 2026-01-01
articleNeuromodulation Technology at the Neural Interface · 2026-01-01
article1st authorCorrespondingNeuromodulation Technology at the Neural Interface · 2026-01-01
article1st authorCorrespondingShared cartoon style in CG animation to maximize empathy
Punctum International Journal of Semiotics · 2024-01-01
articleOpen access1st authorCorrespondingMajor animation studios have found a way to enhance audience empathy through a more expressive character aesthetic, surpassing mere appeal. This new benchmark, the Pixar Peak, exists just before Uncanny Valley, where computer- generated (CG) animation can evoke a similar level of empathy as real humans. The shared expressive character aesthetics become apparent when comparing characters from various major studios. However, emotional connection with these characters is influenced by more than just their appearance. Factors such as character performance, cinematic techniques, and intricately designed 3D environments play a significant role. In recent releases, combining photorealistically rendered settings and stylized characters bolsters audience connection. The Pixar Peak is, therefore, not solely about character design but also about the interaction range of animation choices. This article examines the spectrum of character design, from iconic to realistic. It argues that the trend toward realistic environments, alongside cinematic choices and character performances, is essential in achieving the Pixar Peak. It will demonstrate how CG animation can enhance empathy for characters in two significant ways. First, we perceive these animated figures as representations of ideas; they are not just characters we observe but ones we can relate to and embody. Second, the realistic, immersive environments resemble our world, implying that these emotionally resonant characters exist within a familiar context.
6 Word Novel Narrative Timeline
2021
1st authorCorresponding- Computer Science
- Natural Language Processing
- Linguistics
Kinetic Typography - Documentary Quote
2020
1st authorCorresponding- Art
- Linguistics
- Visual arts
Tracing the Development of a Haptically-enhanced Simulation for Teaching Phase Change
2016-10-12
articleThis paper traces the research-design-develop-test cycle of a haptically-enhanced science simulation designed to teach upper-elementary students core ideas about matter, phase change, and the role of intermolecular forces. We describe our focus group work, usability testing, and small-scale pilot testing. We also detail the technical work behind the creation of our simulation. Our project combines Unity® (a popular cross-platform game engine and integrated development environment) with the Novint Falcon® haptic force-feedback device to reach beyond typical teaching methods in today's classrooms. Most of the opportunities to learn during elementary school science take place at the visible concrete (macro) scale, side-stepping the underlying invisible (micro) scale mechanisms. We share our efforts to pinpoint the cognitive influence of haptic force-feedback and present a novel framework that assesses learners' agility moving between macroscale and microscale representations, along with their mechanistic thinking.
2014-10-19
articleTraditional classroom methods of teaching concepts relating to buoyancy (sinking and floating) to elementary students are often ineffective. Incorporating haptic force-feedback controllers may help to improve traditional teaching methods. ASPECT: Sinking and Floating, targets student misconceptions via an interactive playable simulation. In addition to targeting misconceptions, ASPECT: Sinking and Floating also uses a Novint Falcon (http://www.novint.com/index.php/novintfalcon) haptic force-feedback controller to enable direct feeling of forces. This paper presents our design process and initial findings.
Frequent coauthors
- 3 shared
James Minogue
North Carolina State University
- 3 shared
David Borland
- 3 shared
Shengyen Tony Chen
North Carolina State University
- 2 shared
Ryan Grady
North Carolina State University
- 1 shared
Bernard Frischer
- 1 shared
Tania Allen
North Carolina State University
- 1 shared
Sara Queen
- 1 shared
Luca Carosso
Awards & honors
- Pixie Platinum Award
- CINDY award
- Resume-aware match score
- Save to shortlist
- AI-drafted outreach
See your match with Marc Russo
PhdFit ranks faculty by your research interests, methods, and publications — grounded in their actual work, not templates.
- Free to start
- No credit card
- 30-second signup