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Audrey Desjardins

Audrey Desjardins

· Associate Professor, Interaction DesignVerified

University of Washington · Art + Art History + Design

Active 1917–2025

h-index24
Citations2.1k
Papers8330 last 5y
Funding$174k
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About

Using a critical lens, my research investigates experiences of living with technology in the home. I use methods like research-through-design, autobiographical design, and participatory design as approaches to critique and reimagine current visions of Internet of Things technologies.

Research topics

  • Computer Science
  • Sociology
  • Political Science
  • Psychology
  • Engineering
  • Human–computer interaction
  • Art
  • Aesthetics
  • Social Science
  • Business
  • Artificial Intelligence
  • Social psychology
  • Visual arts
  • Epistemology
  • Data science
  • Engineering ethics
  • Mechanical engineering
  • Cognitive psychology
  • Internet privacy
  • Pedagogy

Selected publications

  • How do design stories work? Exploring narrative forms of knowledge in HCI

    2025-04-23 · 6 citations

    articleOpen access

    Design is storied, and stories are designed. While elements of stories have long been part of the field through methods like personas, scenarios and design fictions, there has been a recent surge of new approaches including fabulations, epics, memoirs, site-writing and design events. In this workshop we aim to understand how stories are built, what narrative traditions they draw from, how they co-constitute research processes and what kind of knowledge can emerge from them. Specifically, we will explore the role of storytelling in HCI, the craft of writing stories, relations between fiction, truth and knowledge and finally the risks, tensions and limitations of writing stories. We will outline an overview of this new wave of stories in HCI and what they are activating and advocating for, build a set of tips, tricks and advice for writing stories and keep track of ongoing issues and open questions for further research.

  • Translating HCI Research to Broader Audiences: Motivation, Inspiration, and Critical Factors on Alternative Research Outcomes

    2025-04-24 · 8 citations

    articleOpen access

    Alternative Research Outcomes (AROs) go beyond traditional academic publications, taking diverse forms such as documentaries, DIY tutorials, or exhibitions. With growing recognition of the need for more inclusive and contextually appropriate research dissemination, AROs are particularly relevant in HCI and design research. Yet, little has been discussed on why it is important to work on AROs. What are key qualities of AROs? How can the HCI community benefit from learning more about creating AROs? By analyzing six case studies, we propose four qualities of AROs and demonstrate how they emerge in the timeline of a research project. We argue AROs can be adapted to diverse audience needs and share research insights that may extend beyond the original research goals. Our work contributes to a deeper understanding of how AROs can support inclusive research dissemination practices, enabling HCI researchers to engage broader audiences and extend the relevance of their work.

  • Echoes of Care: Unveiling the Intertwined Tensions between Childcare Work and Voice Assistants

    2025-04-24 · 1 citations

    articleOpen accessSenior author
  • Stills from the Inner Ear Shorts: Collecting and Living with Data

    2025-04-24 · 1 citations

    articleOpen accessSenior author
  • Using Annotated Portfolios to Interrogate Speculative Designs: The Case of Emergent Personal Data Trails

    2024-11-30 · 2 citations

    article
  • Un/Making Data Imaginaries: The Data Epics

    ACM Transactions on Computer-Human Interaction · 2024-08-14 · 10 citations

    articleOpen access1st authorCorresponding

    With the increase of Internet of Things devices in home environments, data will become an even more dominant part of people’s everyday lives. The invisibility of data leads us to rely on our imagination to make sense of them, yet this imagination is heavily shaped by a technocentric lens that views data as neutral and transparent. In response, in this article, we present the Data Epics project, where we commissioned seven fiction writers to write short stories based on smart home device data provided by seven households. We offer an analysis of the writers and households’ experiences with the project, presenting seven ways in which data imaginaries are made and unmade. We contribute a reflection around how making new data imaginaries unmakes common ones, the friction in unmaking certain imaginaries, and how we might further disseminate alternative data imaginaries.

  • A temporal vocabulary of Design Events for Research through Design

    2024-05-11 · 29 citations

    articleOpen accessSenior author

    Much reporting on research-through-design (RtD) is vague about markers of time and temporal qualities. This lack of temporal attunement risks obscuring important contextual knowledge, hidden labour, material agencies and potential knowledge contributions. We turn to the notion of the event to articulate the granularities and nuances of RtD processes with an expanded vocabulary. We draw on prior calls from RtD practitioners, the philosophical roots of events, and our previous work with the term in our own research. We describe seven terms to expand the temporal vocabulary of RtD, which can be used to build narratives that emphasize knowledge created along the way, and relieve pressure from the ‘final’ artifact. Our contributions are 1) design events as an ontological shift and analytical tool and 2) a vocabulary that scaffolds design events as a sensitizing tool. We end with a call for more experimentation of non-chronological narratives of RtD.

  • Explorations with Small Data: Data Settings and Backstories

    Designing Interactive Systems Conference · 2024-07-01 · 1 citations

    articleOpen accessSenior author

    As data continues to exist in a world where productivity, capitalism, and surveillance prevail, we turn to the concept of Small Data to reclaim and engage personal data. According to information designer Giorgia Lupi [15] this approach to data acknowledges how data may be imperfect, serendipitous, subjective, and focuses more on quality than quantity. In this provocation, we offer three explorations where we physicalize personal data: handwritten notes, photos of everyday artifacts, and menstrual cycle data. In each data collection and representation set, we focus on the inevitable presence of ‘the backstory’: the context and setting in which data are collected and materialized. We conclude with a reflection on the power of context as a way to navigate privacy in personal data.

  • Care Layering: Complicating Design Patterns

    Designing Interactive Systems Conference · 2024-06-29 · 5 citations

    articleOpen accessSenior author

    Over the past two decades, discussions of design patterns have turned from encouragement (what to do) toward discouragement (what to avoid). Termed dark, deceptive, or otherwise harmful, user experience (UX) patterns that serve to monetize engagement while reproducing and sedimenting structural inequities are prevalent, which calls for a shifting conversation around UX development and learning. This pictorial uses a visual case study of a childcare worker platform to help critically contextualize largely abstracted or universalizing UX patterns. Developing a form of critical documentation we call Care Layering, we show how approaching UX patterns as embodied and culturally-situated resources sheds light on both limitations and opportunities around gig work platform engagement. We end with a discussion of how Care Layering helps designers work towards greater accountability in UX design.

  • More Samples of One: Weaving First-Person Perspectives into Mainstream HCI Research

    Designing Interactive Systems Conference · 2024-07-01 · 20 citations

    articleOpen access

    Interactive systems have become an integral part of our daily lives, influencing how we communicate, work, and play. Understanding the intricate relationship between humans and technology is at the core of Human-Computer Interaction (HCI) research and design. Amid the array of methodological tools available, first-person research methods have emerged as powerful instruments that enable researchers to delve deeply into the human-technology experience. Five years after the first edition of the Designing Interactive Systems (DIS) workshop on first-person methods, this full day workshop invites HCI researchers, practitioners, and enthusiasts to embark on a journey of discovery of their sample of one. Drawing inspiration from the rich tradition of autoethnography, autobiographical design, embodied ideation, and more, we aim to explore the omnipresence of technology in our everyday lives while acknowledging our own subjectivity and positionality in research and design.

Recent grants

Frequent coauthors

  • Ron Wakkary

    Eindhoven University of Technology

    35 shared
  • Sabrina Hauser

    Umeå University

    11 shared
  • William Odom

    Simon Fraser University

    7 shared
  • Heidi Biggs

    Georgia Institute of Technology

    7 shared
  • Carman Neustaedter

    Simon Fraser University

    5 shared
  • Cayla Key

    Northumbria University

    5 shared
  • Andrés Lucero

    Aalto University

    4 shared
  • Daniela K. Rosner

    University of Washington

    4 shared

Labs

  • Studio TiltPI

    We weave together curiosity, critical thinking, attention to detail, a love of craft and a commitment to exploring the unknown.

Education

  • Ph.D.

    School of Interactive Arts + Technology

  • M.A.

    School of Interactive Arts + Technology

  • B.A.

    Université de Montreal

Awards & honors

  • Core77 Awards 2024
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