Andreea Bobu
· Boeing Career Development Professor in Aeronautics and AstronauticsVerifiedUniversity of California, Berkeley · Aeronautics & Astronautics
Active 2016–2026
About
Andreea Bobu is a Boeing Career Development Professor in the Department of Aeronautics and Astronautics at MIT, where she also serves as the Director of the CLEAR Lab (Collaborative Learning and Autonomy Research Lab). Her research focuses on human-centered robotics, algorithmic human-robot interaction, robot learning from human feedback, personalization, and human-aligned representation learning. She is interested in how robots and humans can efficiently arrive at shared representations of their tasks to enable more seamless and reliable interaction. Dr. Bobu holds a B.S. in Computer Science and Engineering from MIT and a Ph.D. in Electrical Engineering and Computer Science from the University of California, Berkeley. Her work intersects robotics, mathematical human modeling, and deep learning, emphasizing the development of algorithms that improve collaboration between humans and autonomous systems. She has contributed to advancing understanding in areas such as aligning robot representations with humans, learning from human demonstrations and feedback, and rethinking probabilistic models of human behavior. Her research has been recognized with awards including the EECS Rising Star in 2022 and multiple best paper honors at the Human-Robot Interaction conference.
Research topics
- Computer Science
- Artificial Intelligence
- Machine Learning
- Mathematics
Selected publications
Robometer: Scaling General-Purpose Robotic Reward Models via Trajectory Comparisons
ArXiv.org · 2026-03-02
articleOpen accessGeneral-purpose robot reward models are typically trained to predict absolute task progress from expert demonstrations, providing only local, frame-level supervision. While effective for expert demonstrations, this paradigm scales poorly to large-scale robotics datasets where failed and suboptimal trajectories are abundant and assigning dense progress labels is ambiguous. We introduce Robometer, a scalable reward modeling framework that combines intra-trajectory progress supervision with inter-trajectory preference supervision. Robometer is trained with a dual objective: a frame-level progress loss that anchors reward magnitude on expert data, and a trajectory-comparison preference loss that imposes global ordering constraints across trajectories of the same task, enabling effective learning from both real and augmented failed trajectories. To support this formulation at scale, we curate RBM-1M, a reward-learning dataset comprising over one million trajectories spanning diverse robot embodiments and tasks, including substantial suboptimal and failure data. Across benchmarks and real-world evaluations, Robometer learns more generalizable reward functions than prior methods and improves robot learning performance across a diverse set of downstream applications. Code, model weights, and videos at https://robometer.github.io/.
Value of Information: A Framework for Human-Agent Communication
arXiv (Cornell University) · 2026-01-10
preprintOpen accessLarge Language Model (LLM) agents deployed for real-world tasks face a fundamental dilemma: user requests are underspecified, yet agents must decide whether to act on incomplete information or interrupt users for clarification. Existing approaches either rely on brittle confidence thresholds that require task-specific tuning, or fail to account for the varying stakes of different decisions. We introduce a decision-theoretic framework that resolves this trade-off through the Value of Information (VoI), enabling agents to dynamically weigh the expected utility gain from asking questions against the cognitive cost imposed on users. Our inference-time method requires no hyperparameter tuning and adapts seamlessly across contexts-from casual games to medical diagnosis. Experiments across four diverse domains (20 Questions, medical diagnosis, flight booking, and e-commerce) show that VoI consistently matches or exceeds the best manually-tuned baselines, achieving up to 1.36 utility points higher in high-cost settings. This work provides a parameter-free framework for adaptive agent communication that explicitly balances task risk, query ambiguity, and user effort.
GIFT: Generalizing Intent for Flexible Test-Time Rewards
arXiv (Cornell University) · 2026-03-23
preprintOpen accessSenior authorRobots learn reward functions from user demonstrations, but these rewards often fail to generalize to new environments. This failure occurs because learned rewards latch onto spurious correlations in training data rather than the underlying human intent that demonstrations represent. Existing methods leverage visual or semantic similarity to improve robustness, yet these surface-level cues often diverge from what humans actually care about. We present Generalizing Intent for Flexible Test-Time Rewards (GIFT), a framework that grounds reward generalization in human intent rather than surface cues. GIFT leverages language models to infer high-level intent from user demonstrations by contrasting preferred with non-preferred behaviors. At deployment, GIFT maps novel test states to behaviorally equivalent training states via intent-conditioned similarity, enabling learned rewards to generalize across distribution shifts without retraining. We evaluate GIFT on tabletop manipulation tasks with new objects and layouts. Across four simulated tasks with over 50 unseen objects, GIFT consistently outperforms visual and semantic similarity baselines in test-time pairwise win rate and state-alignment F1 score. Real-world experiments on a 7-DoF Franka Panda robot demonstrate that GIFT reliably transfers to physical settings. Further discussion can be found at https://mit-clear-lab.github.io/GIFT/
Robometer: Scaling General-Purpose Robotic Reward Models via Trajectory Comparisons
arXiv (Cornell University) · 2026-03-02
preprintOpen accessGeneral-purpose robot reward models are typically trained to predict absolute task progress from expert demonstrations, providing only local, frame-level supervision. While effective for expert demonstrations, this paradigm scales poorly to large-scale robotics datasets where failed and suboptimal trajectories are abundant and assigning dense progress labels is ambiguous. We introduce Robometer, a scalable reward modeling framework that combines intra-trajectory progress supervision with inter-trajectory preference supervision. Robometer is trained with a dual objective: a frame-level progress loss that anchors reward magnitude on expert data, and a trajectory-comparison preference loss that imposes global ordering constraints across trajectories of the same task, enabling effective learning from both real and augmented failed trajectories. To support this formulation at scale, we curate RBM-1M, a reward-learning dataset comprising over one million trajectories spanning diverse robot embodiments and tasks, including substantial suboptimal and failure data. Across benchmarks and real-world evaluations, Robometer learns more generalizable reward functions than prior methods and improves robot learning performance across a diverse set of downstream applications. Code, model weights, and videos at https://robometer.github.io/.
Improving through Interaction: Searching Behavioral Representation Spaces with CMA-ES-IG
arXiv (Cornell University) · 2026-03-09
articleOpen accessRobots that interact with humans must adapt to individual users' preferences to operate effectively in human-centered environments. An intuitive and effective technique to learn non-expert users' preferences is through rankings of robot behaviors, e.g., trajectories, gestures, or voices. Existing techniques primarily focus on generating queries that optimize preference learning outcomes, such as sample efficiency or final preference estimation accuracy. However, the focus on outcome overlooks key user expectations in the process of providing these rankings, which can negatively impact users' adoption of robotic systems. This work proposes the Covariance Matrix Adaptation Evolution Strategies with Information Gain (CMA-ES-IG) algorithm. CMA-ES-IG explicitly incorporates user experience considerations into the preference learning process by suggesting perceptually distinct and informative trajectories for users to rank. We demonstrate these benefits through both simulated studies and real-robot experiments. CMA-ES-IG, compared to state-of-the-art alternatives, (1) scales more effectively to higher-dimensional preference spaces, (2) maintains computational tractability for high-dimensional problems, (3) is robust to noisy or inconsistent user feedback, and (4) is preferred by non-expert users in identifying their preferred robot behaviors. This project's code is available at github.com/interaction-lab/CMA-ES-IG
GIFT: Generalizing Intent for Flexible Test-Time Rewards
arXiv (Cornell University) · 2026-03-23
articleOpen accessSenior authorRobots learn reward functions from user demonstrations, but these rewards often fail to generalize to new environments. This failure occurs because learned rewards latch onto spurious correlations in training data rather than the underlying human intent that demonstrations represent. Existing methods leverage visual or semantic similarity to improve robustness, yet these surface-level cues often diverge from what humans actually care about. We present Generalizing Intent for Flexible Test-Time Rewards (GIFT), a framework that grounds reward generalization in human intent rather than surface cues. GIFT leverages language models to infer high-level intent from user demonstrations by contrasting preferred with non-preferred behaviors. At deployment, GIFT maps novel test states to behaviorally equivalent training states via intent-conditioned similarity, enabling learned rewards to generalize across distribution shifts without retraining. We evaluate GIFT on tabletop manipulation tasks with new objects and layouts. Across four simulated tasks with over 50 unseen objects, GIFT consistently outperforms visual and semantic similarity baselines in test-time pairwise win rate and state-alignment F1 score. Real-world experiments on a 7-DoF Franka Panda robot demonstrate that GIFT reliably transfers to physical settings. Further discussion can be found at https://mit-clear-lab.github.io/GIFT/
Human-Guided Harm Recovery for Computer Use Agents
arXiv (Cornell University) · 2026-04-20
preprintOpen accessSenior authorAs LM agents gain the ability to execute actions on real computer systems, we need ways to not only prevent harmful actions at scale but also effectively remediate harm when prevention fails. We formalize a solution to this neglected challenge in post-execution safeguards as harm recovery: the problem of optimally steering an agent from a harmful state back to a safe one in alignment with human preferences. We ground preference-aligned recovery through a formative user study that identifies valued recovery dimensions and produces a natural language rubric. Our dataset of 1,150 pairwise judgments reveals context-dependent shifts in attribute importance, such as preferences for pragmatic, targeted strategies over comprehensive long-term approaches. We operationalize these learned insights in a reward model, re-ranking multiple candidate recovery plans generated by an agent scaffold at test time. To evaluate recovery capabilities systematically, we introduce BackBench, a benchmark of 50 computer-use tasks that test an agent's ability to recover from harmful states. Human evaluation shows our reward model scaffold yields higher-quality recovery trajectories than base agents and rubric-based scaffolds. Together, these contributions lay the foundation for a new class of agent safety methods -- ones that confront harm not only by preventing it, but by navigating its aftermath with alignment and intent.
Human-Guided Harm Recovery for Computer Use Agents
ArXiv.org · 2026-04-20
articleOpen accessSenior authorAs LM agents gain the ability to execute actions on real computer systems, we need ways to not only prevent harmful actions at scale but also effectively remediate harm when prevention fails. We formalize a solution to this neglected challenge in post-execution safeguards as harm recovery: the problem of optimally steering an agent from a harmful state back to a safe one in alignment with human preferences. We ground preference-aligned recovery through a formative user study that identifies valued recovery dimensions and produces a natural language rubric. Our dataset of 1,150 pairwise judgments reveals context-dependent shifts in attribute importance, such as preferences for pragmatic, targeted strategies over comprehensive long-term approaches. We operationalize these learned insights in a reward model, re-ranking multiple candidate recovery plans generated by an agent scaffold at test time. To evaluate recovery capabilities systematically, we introduce BackBench, a benchmark of 50 computer-use tasks that test an agent's ability to recover from harmful states. Human evaluation shows our reward model scaffold yields higher-quality recovery trajectories than base agents and rubric-based scaffolds. Together, these contributions lay the foundation for a new class of agent safety methods -- ones that confront harm not only by preventing it, but by navigating its aftermath with alignment and intent.
Improving through Interaction: Searching Behavioral Representation Spaces with CMA-ES-IG
arXiv (Cornell University) · 2026-03-09
preprintOpen accessRobots that interact with humans must adapt to individual users' preferences to operate effectively in human-centered environments. An intuitive and effective technique to learn non-expert users' preferences is through rankings of robot behaviors, e.g., trajectories, gestures, or voices. Existing techniques primarily focus on generating queries that optimize preference learning outcomes, such as sample efficiency or final preference estimation accuracy. However, the focus on outcome overlooks key user expectations in the process of providing these rankings, which can negatively impact users' adoption of robotic systems. This work proposes the Covariance Matrix Adaptation Evolution Strategies with Information Gain (CMA-ES-IG) algorithm. CMA-ES-IG explicitly incorporates user experience considerations into the preference learning process by suggesting perceptually distinct and informative trajectories for users to rank. We demonstrate these benefits through both simulated studies and real-robot experiments. CMA-ES-IG, compared to state-of-the-art alternatives, (1) scales more effectively to higher-dimensional preference spaces, (2) maintains computational tractability for high-dimensional problems, (3) is robust to noisy or inconsistent user feedback, and (4) is preferred by non-expert users in identifying their preferred robot behaviors. This project's code is available at github.com/interaction-lab/CMA-ES-IG
Value of Information: A Framework for Human-Agent Communication
ArXiv.org · 2026-01-10
articleOpen accessLarge Language Model (LLM) agents deployed for real-world tasks face a fundamental dilemma: user requests are underspecified, yet agents must decide whether to act on incomplete information or interrupt users for clarification. Existing approaches either rely on brittle confidence thresholds that require task-specific tuning, or fail to account for the varying stakes of different decisions. We introduce a decision-theoretic framework that resolves this trade-off through the Value of Information (VoI), enabling agents to dynamically weigh the expected utility gain from asking questions against the cognitive cost imposed on users. Our inference-time method requires no hyperparameter tuning and adapts seamlessly across contexts-from casual games to medical diagnosis. Experiments across four diverse domains (20 Questions, medical diagnosis, flight booking, and e-commerce) show that VoI consistently matches or exceeds the best manually-tuned baselines, achieving up to 1.36 utility points higher in high-cost settings. This work provides a parameter-free framework for adaptive agent communication that explicitly balances task risk, query ambiguity, and user effort.
Frequent coauthors
- 33 shared
Anca D. Dragan
University of California, Berkeley
- 19 shared
Daniel S. Brown
University of Utah
- 11 shared
Arjun Sripathy
Berkeley College
- 9 shared
Andi Peng
- 9 shared
Matthew Zurek
University of Wisconsin–Madison
- 6 shared
Julie Shah
- 5 shared
Koushil Sreenath
- 5 shared
Marius Wiggert
Technical University of Munich
Labs
Not provided
Education
- 2010
Ph.D., Aeronautics and Astronautics
Massachusetts Institute of Technology
- 2006
M.S., Aeronautics and Astronautics
Massachusetts Institute of Technology
- 2004
B.S., Aeronautics and Astronautics
University of Bucharest
Awards & honors
- EECS Rising Star, 2022
- Best Paper; HRI, 2020
- Honorable Mention; HRI, 2020
- Best Paper Finalist; HRI, 2021
- ACM Doctoral Dissertation Award Nominee
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