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Antonio Torralba

Antonio Torralba

Verified

Massachusetts Institute of Technology · Electrical Engineering & Computer Science

Active 1975–2026

h-index133
Citations101.0k
Papers602226 last 5y
Funding$1.8M
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About

Antonio Torralba is a professor whose research focuses on the development of systems that sense, process, and transmit energy and information, leveraging computational, theoretical, and experimental tools. His work addresses groundbreaking sensors, energy transducers, and physical substrates for computation, aiming to solve shared challenges facing humanity. His expertise spans electrical engineering and computer science, with particular emphasis on areas such as computer vision, machine learning, and artificial intelligence. Throughout his career, Torralba has contributed to advancing the understanding and application of algorithms and systems that interact with the external environment through perception, communication, and action. His research integrates diverse traditions from computer science and electrical engineering to develop techniques for analysis and synthesis of intelligent systems capable of learning, decision-making, and adaptation in changing environments.

Research topics

  • Artificial Intelligence
  • Computer Science
  • Machine Learning
  • Human–computer interaction
  • Psychology
  • Multimedia

Selected publications

  • Self-Supervised Flow Matching for Scalable Multi-Modal Synthesis

    Open MIND · 2026-03-06

    preprint

    Strong semantic representations improve the convergence and generation quality of diffusion and flow models. Existing approaches largely rely on external models, which require separate training, operate on misaligned objectives, and exhibit unexpected scaling behavior. We argue that this dependence arises from the model's training objective, which poses a denoising task with little incentive to learn semantic representations. We introduce Self-Flow: a self-supervised flow matching paradigm that integrates representation learning within the generative framework. Our key mechanism, Dual-Timestep Scheduling, applies heterogeneous noise levels across tokens, creating an information asymmetry that forces the model to infer missing information from corrupted inputs. This drives learning strong representations alongside generative capabilities without external supervision. Our method generalizes across modalities and enables multi-modal training while following expected scaling laws, achieving superior image, video, and audio generation.

  • VideoSketcher: Video Models Prior Enable Versatile Sequential Sketch Generation

    arXiv (Cornell University) · 2026-02-17

    preprintOpen access

    Sketching is inherently a sequential process, in which strokes are drawn in a meaningful order to explore and refine ideas. However, most generative models treat sketches as static images, overlooking the temporal structure that underlies creative drawing. We present a data-efficient approach for sequential sketch generation that adapts pretrained text-to-video diffusion models to generate sketching processes. Our key insight is that large language models and video diffusion models offer complementary strengths for this task: LLMs provide semantic planning and stroke ordering, while video diffusion models serve as strong renderers that produce high-quality, temporally coherent visuals. We leverage this by representing sketches as short videos in which strokes are progressively drawn on a blank canvas, guided by text-specified ordering instructions. We introduce a two-stage fine-tuning strategy that decouples the learning of stroke ordering from the learning of sketch appearance. Stroke ordering is learned using synthetic shape compositions with controlled temporal structure, while visual appearance is distilled from as few as seven manually authored sketching processes that capture both global drawing order and the continuous formation of individual strokes. Despite the extremely limited amount of human-drawn sketch data, our method generates high-quality sequential sketches that closely follow text-specified orderings while exhibiting rich visual detail. We further demonstrate the flexibility of our approach through extensions such as brush style conditioning and autoregressive sketch generation, enabling additional controllability and interactive, collaborative drawing.

  • VirtualEnv: A Platform for Embodied AI Research

    ArXiv.org · 2026-01-12

    articleOpen accessSenior author

    As large language models (LLMs) continue to improve in reasoning and decision-making, there is a growing need for realistic and interactive environments where their abilities can be rigorously evaluated. We present VirtualEnv, a next-generation simulation platform built on Unreal Engine 5 that enables fine-grained benchmarking of LLMs in embodied and interactive scenarios. VirtualEnv supports rich agent-environment interactions, including object manipulation, navigation, and adaptive multi-agent collaboration, as well as game-inspired mechanics like escape rooms and procedurally generated environments. We provide a user-friendly API built on top of Unreal Engine, allowing researchers to deploy and control LLM-driven agents using natural language instructions. We integrate large-scale LLMs and vision-language models (VLMs), such as GPT-based models, to generate novel environments and structured tasks from multimodal inputs. Our experiments benchmark the performance of several popular LLMs across tasks of increasing complexity, analyzing differences in adaptability, planning, and multi-agent coordination. We also describe our methodology for procedural task generation, task validation, and real-time environment control. VirtualEnv is released as an open-source platform, we aim to advance research at the intersection of AI and gaming, enable standardized evaluation of LLMs in embodied AI settings, and pave the way for future developments in immersive simulations and interactive entertainment.

  • End-to-End Training for Unified Tokenization and Latent Denoising

    arXiv (Cornell University) · 2026-03-23

    articleOpen access

    Latent diffusion models (LDMs) enable high-fidelity synthesis by operating in learned latent spaces. However, training state-of-the-art LDMs requires complex staging: a tokenizer must be trained first, before the diffusion model can be trained in the frozen latent space. We propose UNITE - an autoencoder architecture for unified tokenization and latent diffusion. UNITE consists of a Generative Encoder that serves as both image tokenizer and latent generator via weight sharing. Our key insight is that tokenization and generation can be viewed as the same latent inference problem under different conditioning regimes: tokenization infers latents from fully observed images, whereas generation infers them from noise together with text or class conditioning. Motivated by this, we introduce a single-stage training procedure that jointly optimizes both tasks via two forward passes through the same Generative Encoder. The shared parameters enable gradients to jointly shape the latent space, encouraging a "common latent language". Across image and molecule modalities, UNITE achieves near state of the art performance without adversarial losses or pretrained encoders (e.g., DINO), reaching FID 2.12 and 1.73 for Base and Large models on ImageNet 256 x 256. We further analyze the Generative Encoder through the lenses of representation alignment and compression. These results show that single stage joint training of tokenization & generation from scratch is feasible.

  • VideoSketcher: Video Models Prior Enable Versatile Sequential Sketch Generation

    ArXiv.org · 2026-02-17

    articleOpen access

    Sketching is inherently a sequential process, in which strokes are drawn in a meaningful order to explore and refine ideas. However, most generative models treat sketches as static images, overlooking the temporal structure that underlies creative drawing. We present a data-efficient approach for sequential sketch generation that adapts pretrained text-to-video diffusion models to generate sketching processes. Our key insight is that large language models and video diffusion models offer complementary strengths for this task: LLMs provide semantic planning and stroke ordering, while video diffusion models serve as strong renderers that produce high-quality, temporally coherent visuals. We leverage this by representing sketches as short videos in which strokes are progressively drawn on a blank canvas, guided by text-specified ordering instructions. We introduce a two-stage fine-tuning strategy that decouples the learning of stroke ordering from the learning of sketch appearance. Stroke ordering is learned using synthetic shape compositions with controlled temporal structure, while visual appearance is distilled from as few as seven manually authored sketching processes that capture both global drawing order and the continuous formation of individual strokes. Despite the extremely limited amount of human-drawn sketch data, our method generates high-quality sequential sketches that closely follow text-specified orderings while exhibiting rich visual detail. We further demonstrate the flexibility of our approach through extensions such as brush style conditioning and autoregressive sketch generation, enabling additional controllability and interactive, collaborative drawing.

  • VirtualEnv: A Platform for Embodied AI Research

    Open MIND · 2026-01-12

    preprintSenior author

    As large language models (LLMs) continue to improve in reasoning and decision-making, there is a growing need for realistic and interactive environments where their abilities can be rigorously evaluated. We present VirtualEnv, a next-generation simulation platform built on Unreal Engine 5 that enables fine-grained benchmarking of LLMs in embodied and interactive scenarios. VirtualEnv supports rich agent-environment interactions, including object manipulation, navigation, and adaptive multi-agent collaboration, as well as game-inspired mechanics like escape rooms and procedurally generated environments. We provide a user-friendly API built on top of Unreal Engine, allowing researchers to deploy and control LLM-driven agents using natural language instructions. We integrate large-scale LLMs and vision-language models (VLMs), such as GPT-based models, to generate novel environments and structured tasks from multimodal inputs. Our experiments benchmark the performance of several popular LLMs across tasks of increasing complexity, analyzing differences in adaptability, planning, and multi-agent coordination. We also describe our methodology for procedural task generation, task validation, and real-time environment control. VirtualEnv is released as an open-source platform, we aim to advance research at the intersection of AI and gaming, enable standardized evaluation of LLMs in embodied AI settings, and pave the way for future developments in immersive simulations and interactive entertainment.

  • Cooperation by non-kin during birth underpins sperm whale social complexity

    Science · 2026-03-26

    article

    We quantitatively document a sperm whale birth event, revealing collective support behaviors across kinship lines. Using high-resolution drone footage, computer vision, and multiscale network analysis, we studied the interactions within a Caribbean sperm whale unit comprising two matrilines. Our results suggest that a female family member led birth assistance and that after delivery, all individuals oriented toward and helped lift the newborn, taking turns in a coordinated, cross-kin effort. Despite historically observed foraging segregation, kinship barriers dissolved as all unit members contributed. These analyses provide evidence of birth attendance, or assistance, in a nonprimate species, a behavior long considered characteristic only of humans and their close relatives.

  • MathNet: a Global Multimodal Benchmark for Mathematical Reasoning and Retrieval

    arXiv (Cornell University) · 2026-04-20

    articleOpen accessSenior author

    Mathematical problem solving remains a challenging test of reasoning for large language and multimodal models, yet existing benchmarks are limited in size, language coverage, and task diversity. We introduce MathNet, a high-quality, large-scale, multimodal, and multilingual dataset of Olympiad-level math problems together with a benchmark for evaluating mathematical reasoning in generative models and mathematical retrieval in embedding-based systems. MathNet spans 47 countries, 17 languages, and two decades of competitions, comprising 30,676 expert-authored problems with solutions across diverse domains. In addition to the core dataset, we construct a retrieval benchmark consisting of mathematically equivalent and structurally similar problem pairs curated by human experts. MathNet supports three tasks: (i) Problem Solving, (ii) Math-Aware Retrieval, and (iii) Retrieval-Augmented Problem Solving. Experimental results show that even state-of-the-art reasoning models (78.4% for Gemini-3.1-Pro and 69.3% for GPT-5) remain challenged, while embedding models struggle to retrieve equivalent problems. We further show that retrieval-augmented generation performance is highly sensitive to retrieval quality; for example, DeepSeek-V3.2-Speciale achieves gains of up to 12%, obtaining the highest scores on the benchmark. MathNet provides the largest high-quality Olympiad dataset together with the first benchmark for evaluating mathematical problem retrieval, and we publicly release both the dataset and benchmark at https://mathnet.mit.edu.

  • Ambient Dataloops: Generative Models for Dataset Refinement

    arXiv (Cornell University) · 2026-01-21

    preprintOpen access

    We propose Ambient Dataloops, an iterative framework for refining datasets that makes it easier for diffusion models to learn the underlying data distribution. Modern datasets contain samples of highly varying quality, and training directly on such heterogeneous data often yields suboptimal models. We propose a dataset-model co-evolution process; at each iteration of our method, the dataset becomes progressively higher quality, and the model improves accordingly. To avoid destructive self-consuming loops, at each generation, we treat the synthetically improved samples as noisy, but at a slightly lower noisy level than the previous iteration, and we use Ambient Diffusion techniques for learning under corruption. Empirically, Ambient Dataloops achieve state-of-the-art performance in unconditional and text-conditional image generation and de novo protein design. We further provide a theoretical justification for the proposed framework that captures the benefits of the data looping procedure.

  • Motion Attribution for Video Generation

    ArXiv.org · 2026-01-13

    articleOpen access

    Despite the rapid progress of video generation models, the role of data in influencing motion is poorly understood. We present Motive (MOTIon attribution for Video gEneration), a motion-centric, gradient-based data attribution framework that scales to modern, large, high-quality video datasets and models. We use this to study which fine-tuning clips improve or degrade temporal dynamics. Motive isolates temporal dynamics from static appearance via motion-weighted loss masks, yielding efficient and scalable motion-specific influence computation. On text-to-video models, Motive identifies clips that strongly affect motion and guides data curation that improves temporal consistency and physical plausibility. With Motive-selected high-influence data, our method improves both motion smoothness and dynamic degree on VBench, achieving a 74.1% human preference win rate compared with the pretrained base model. To our knowledge, this is the first framework to attribute motion rather than visual appearance in video generative models and to use it to curate fine-tuning data.

Recent grants

Frequent coauthors

  • Aude Oliva

    Massachusetts Institute of Technology

    85 shared
  • Sanja Fidler

    69 shared
  • Joshua B. Tenenbaum

    Massachusetts Institute of Technology

    68 shared
  • William T. Freeman

    67 shared
  • Carl Vondrick

    48 shared
  • David Bau

    48 shared
  • Chuang Gan

    45 shared
  • Jun-Yan Zhu

    38 shared

Awards & honors

  • ACM Fellow (2026)
  • Resume-aware match score
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